The twenty-fifth release in CREATe’s Working Paper Series is now available for download. The Use of Privacy Icons and Standard Contract Terms…
CREATe’s Prof Burkhard Schafer (University of Edinburgh) has co-authored two new entries within CREATe’s Working Paper Series. The series’ twenty-first…
Mindy Grewar from the University of St Andrews describes CREATe’s recent IP for Theatre Event, Digital Dialogues.
A recent IP workshop with the Federation of Scottish Theatres (FST) revealed the complexity of IP issues to be managed when digital technologies are incorporated into an established, multi-faceted industry such as theatre. Handled effectively however digital media offer enormous potential for theatre companies, regardless of size, to reach new audiences worldwide and to enhance demand for live performances.
Digital Dialogues was hosted 9 September 2014 by the University of St Andrews Institute for Capitalising on Creativity (ICC) in collaboration with FST, with additional funding from CREATe. The event focussed on the implications for IP brought about by theatres’ increasing adoption of digital activities such as downloading, streaming and marketing, and their impact on specific industry participants including producers, writers, performers, composers, marketers, and audiences. 45 theatre and dance company representatives attended at the Dovecot Studios in Edinburgh.
When: Friday 7th November, 2014
Where: Bournemouth University’s Executive Business Centre
There has been much written on the latest developments relating to additive manufacturing or 3D printing as it is more commonly known. The recent rise of low-cost consumer 3D printers have also made the headlines and raised interesting and complex questions.
However, there is limited literature and debate on the implications of 3D printing surrounding intellectual property law, economics, policy, society and technology.
To understand these various implications, this event, co-sponsored by the ESRC and UKIPO and hosted by Dr. Dinusha Mendis Co-Director CIPPM, will bring together industry experts, social scientists, policy makers, lawyers, economists and manufacturers of 3D printing and as such will go beyond the developments in 3D printing in order to understand the implications for various stakeholders.
University of Glasgow PhD candidate Victoria Stobo reports on the CREATe Results: Analogue Industries, Sports and Events session at the September CREATe All Hands Conference.
Steve Benford, from Horizon at the University of Nottingham, presented first within this session, offering a presentation about ‘The Carolan Guitar’, a project which combines the traditional craft of luthiery, i.e. guitar-making, with a new technology called Aestheticodes, creating a hybrid craft practice. Aestheticodes function like QR codes; when you scan them, they connect you to a specific URL associated with that code. The codes can be drawn by anyone; they work on the basis of regions which contain different quantities of blobs. In contrast to the traditional QR code, which is made up of black and white squares, Aestheticodes can include line drawings and engravings, making them suitable for artists or graphic designers in a variety of mediums; on paper, on fabric, or engraved onto a guitar.
Starting from the basis that every object (or in this case, every guitar) tells a story, the Carolan Guitar is engraved with different Aestheticodes on different parts of the instrument’s surface. These codes are then used as triggers; an audience member may scan the back of the guitar in order to record the live experience of a performance; another luthier may scan the headstock to access information about the instrument’s provenance; a potential buyer may scan the soundboard to hear every song the instrument has ever played; and a performer may scan the nook to record the places in which the guitar has been played.
Guest post by Dr John Oliver, Associate Professor in Media Management, Bournemouth University, UK
CREATe’s All Hands conference (15-16th September 2014), while on one hand, provided the mainly internal consortium delegates with an opportunity to network and share research updates, it was also a platform for external academics, such as myself, to get close to the heart of CREATe’s work and meet the people behind its early success. As a media management researcher, I am interested in the business models of media and cultural businesses, and it was natural that I was intrigued by how a group of academic lawyers, technologists, sociologists and political scientists conceptualized ‘business models’ – something which was previously the domain of either economists or business academics, mainly those who studied strategic management, and where the phrase ‘business models’ can be a rather specific technical term. The two days spent in Glasgow, where the conversation during lunch and tea breaks was always on the verge of veering into Scottish independence and the referendum later that week, did answer the question to some extent. Regulatory frameworks, mainly copyright, are central to the genesis of ‘new’ or ‘better’ business models in media or cultural industries, and it became clear why RCUK made one of their biggest investments for the study of cultural and creative industries by funding an interdisciplinary centre for copyright and ‘New Business Models’, consciously rooted not in a ‘business’, but ‘law’ school of the University of Glasgow.
University of Edinburgh PhD candidate Nevena Kostova reports on the CREATe Results – Games, Audio-Visual and the Digital World session at the September CREATe All Hands Conference.
The second day of the CREATe All Hands Conference, which took place in Glasgow from 15-16 September, opened with a panel on Games, Audio-Visual and the Digital World. Six speakers presented on the development of their projects under these wide ranging themes, followed by commentaries from three respondents.
Tom Phillips from University of East Anglia presented first on the topic of games. One of the main questions underlying his project is when and how legal perspectives affect the practice of game developers. Within the framework of the project, the investigators are interested in exploring game developers’ awareness of legal issues and significance of these issues, as well as the barriers and opportunities for new business models.
University of Nottingham PhD candidate Liz Dowthwaite reports on CREATe Results: Music session at the September CREATe All Hands Conference.
The music session consisted of four reports highlighting ongoing projects within CREATe. The speakers were Daniel Zizzo from Newcastle University, Keith Negus from Goldsmiths College London, Kenny Barr from the University of Glasgow, and Ruth Towse of Bournemouth University and University of Glasgow. Georg von Graevenitz from Queen Mary University of London and Scott McMaster, drummer for the band Kid Canaveral and an employee of University of Glasgow, offered external responses. John Street from University of East Anglia chaired the session.