The digital revolution has moved legal questions about copyright, information and competition law to the regulatory centre of the creative industries. For investors, copyright has become a currency; users struggle with rights clearance (or ignore rights altogether); creators seek ever new ways to the market. We hear wildly conflicting claims about the value of intangible assets, about the benefits of open and closed models of innovation to firms and society. Evidence is contested and in short supply.
Creative Industries
The creative industries are a source of cultural riches and economic growth. What is their legal secret?
PROJECTS
OMeBa
OMeBa (Online Media Behaviour Analytics) is a project developed by CREATe in collaboration with the AHRC Creative Industries Policy & Evidence Centre…
Developing best practice codes for creative audiovisual re-use (H2020)
Developing best practice codes for creative audiovisual re-use (H2020)
This project – part of the EU Horizon 2020 funded consortium reCreating Europe: Rethinking digital copyright law for a culturally…
Copyright Evidence Portal (AHRC PEC)
Copyright Evidence Portal (AHRC PEC)
Evidence synthesis and visualisation project, creating a data-minable catalogue of empirical studies relevant to copyright policy. This is a key…
You Can Play: Video Games and User Freedoms (ESRC)
You Can Play: Video Games and User Freedoms (ESRC)
This project examines how player creativity is understood and regulated in the video games and eSports industry. Copyright law tends…
Rights reversion project
Rights reversion project
Contracts are at the heart of the creation and dissemination of creative works. Agreements concerning authors’ and performers’ rights are…
Terms of Trade in the Television Production Sector
Terms of Trade in the Television Production Sector
This project examines the ‘terms of trade’ in UK broadcasting policy in the context of the emergence of Subscription Video…