Evidence on Technological Protection Measures: impact on research, education and preservation Project Overview Exceptions to copyright exist in Europe and...
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The video games sector is currently the largest entertainment sector, both in the UK and globally. This exceeds both music…
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This project involves large-scale, repeat surveys of the contracts and earnings of authors and performers in the UK (50,000 writers…
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This project – part of the EU Horizon 2020 funded consortium reCreating Europe: Rethinking digital copyright law for a culturally…
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Evidence synthesis and visualisation project, creating a data-minable catalogue of empirical studies relevant to copyright policy. This is a key…
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Libraries are vital providers of access to information, ideas and works for individual citizens, communities and organisations. As such, intellectual…
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In the UK, EU, and the US, firms can claim an exclusive trademark right in relation to features of the…
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This project examines how player creativity is understood and regulated in the video games and eSports industry. Copyright law tends…
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Contracts are at the heart of the creation and dissemination of creative works. Agreements concerning authors’ and performers’ rights are…
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Does copyright allow us to photograph a building? (yes) a loch? (yes) public sculpture? (maybe) a mural? (no). These answers…
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