The video games sector is currently the largest entertainment sector, both in the UK and globally. This exceeds both music…
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Libraries are vital providers of access to information, ideas and works for individual citizens, communities and organisations. As such, intellectual…
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In the UK, EU, and the US, firms can claim an exclusive trademark right in relation to features of the…
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Objectives: To map global trends, develop an analytical frame that allows assessment of implications for creative industries, and engage UK…
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Giants of the tech sector have been at the heart of competition law enforcement in recent years. A considerable part…
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Trade marks are expected to function as source identifiers enabling consumers to differentiate between goods and services in the marketplace…
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This study proposes a historical perspective on gatekeeper power to restrict competition, with consequences for innovation, consumer welfare and the…
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Video-sharing platforms such as YouTube, Vimeo, and TikTok advertise themselves as a creative paradise. Some scholars also believe these platforms…
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